A persistent Web3 strategy MMO on one shared hex world. Stake the native token to claim finite land, build industrial-military supply chains, trade a player-driven economy, and conquer your neighbors — alone or in an Allegiance.
Easy to understand, brutal to master. Learnable in ten minutes; the supply-chain arbitrage, combat counters, and Allegiance politics take years.
Lock $HEXAR to secure a plot — never spent, always returnable. Conquest transfers the right to the land, never your principal. Skin in the game without loot in the game.
No army without a supply chain. No plot makes everything well. Specialization and trade are structurally forced — then war disrupts what the economy built.
Every reward $HEXAR is first collected from a real sink. The protocol can never pay out more than it took in. No infinite emissions. No death spiral.
Nine terrain types, each with its own yields, defenses, and stake. Higher tiers earn more and bleed more. Stake is locked — never spent, never lootable.
Fixed supply. No minting for rewards. Every sink — staking, fees, upkeep, speed-ups, war — flows through a single router and splits three ways. A hard, on-chain invariant guarantees payouts can never exceed what sinks collected.
PLAYERS
│ fees · upkeep · speed-ups
▼
SINK ROUTER ──► BURN (supply ↓)
│
├──► SEASON POOL ──► ranked payouts
│
└──► REGION TAX ──► Allegiance treasuries
│
└► re-spent (sinks) ↺No matches. No lobbies. One live map, always running. Claim your ground before someone else stakes it.
Enter the War Room →